[config]
unlockcost = 1200
lockable = 1
armour_penetration = 0
category = "WEAPONS"
classname = "SIM_MissileModule"
cost = 69
crew_required = 9
damage = 0
#description = "A missile launched variant of the EMP weapon, which (if it hits) will render the enemy ships fire control systems inoperable for a short period of time."
description = "õǵһֱ,еĻʹнĻϵͳһʱʧȥơ"
fire_interval = 3900
flareuvid = 2
fuel = 1000
#guiname = "EMP Missile Launcher II"
guiname = "嵼 II"
has_decoys = 0
has_flare = 1
hitpoints = 10
icon = turret
max_range = 800
min_range = 225
missilelength = 3.6
missilespeed = 0.24
missilewidth = 1.9
name = "frigate ecm shock missile v2"
powerconsumed = 1.7
shield_penetration = 0
size = "FRIGATE"
slot_type = TURRET
sound = data/sounds/missile_launch.ogg
soundvolume = 0.5
trail_fade_time = 1000
tracking_speed = 1.65
turnspeed = 0.55
turret_sprite = "turret_miss_v3"
turretsize = 10
warhead = ECMSHOCK
weight = 31
ecm_strength = 20
shock_duration = 2400
uisortpos = 1100

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = fuel,DECIMAL
9 = missilespeed,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
12 = has_decoys,BOOL 
13 = ecm_strength,DECIMAL
14 = shock_duration,DECIMAL
